Advertisement

The Devil's in the Details: analyzing Doom's design elements and nuances

It is certainly no secret that a fourth entry in the Doom franchise has been a long time coming. Ever since the survival horror-centric Doom 3 first hit the gaming scene back in 2004, FPS aficionados have been clamoring for a title in the highly revered FPS series that stuck to its fast-paced and old-school roots…

Advertisement

The key to designing an effectively tense survival horror experience

One of the greatest fiction authors of all time, H.P. Lovecraft, once said that “the oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” This tried-and-true adage has served as the bedrock of memorable horror works like The Shining and The Ring for…